MAYHEM MANSION 1.13 !!!


MOOOOOOOOOOOOAR FIXESSSSSSSSSSSSSSSSSSSSSSSS

============ 1.13 changes ============
- ADDED: One extra secret in level 5.
- ADDED: Bomb traps on the ground can now be picked back up by poking at it with your sword.

- CHANGED: Decided to make the sword not jerk the view to point towards the enemy you hit.

- FIXED: In level 4, when you get most ingredients it should open the volcano. Thing is, one of those ingredients for some reason is the zeta emblem, which gets removed before that can trigger, softlocking the level.

- FIXED: In level 5, the teleporter after the boss is still blocked off. Again softlocking, but not as big of a problem since after the boss is just walking really.

- FIXED: In level 2, the moving platforms above the cyclops item can screw up in such a way where you cant reach it, again softlocking the level. (Noticing a pattern?)

- FIXED: In level 6, you could block the first experiment boss from spawning and skip the entire fight.

- FIXED: In level 6, one of the 10 keys you need to get was not tagged, thus didn't appear on the automap despite getting the map showing where all 10 keys are.

- FIXED: In the final boss fight, the final phase doesn't happen because it attempts to spawn the boss in a place it cannot, therefore it never exists in game and you instantly win.

- FIXED: Allies no longer attack chests, as well as other hostile entities that can't be destroyed.

- FIXED: Bomb trap wasn't targeting a few things as it should've. (Though for clarification, they aren't suppose to target bosses.)

- CHANGED: Shadows will now ALWAYS be on the ground, when they drop off ledges, they will instantly appear at the bottom.

- MISC: Modified credits, with details and some changes. 
- MISC: Some other minor mistake fixes, like typos.

Files

Mayhem Mansion 1.13.zip 40 MB
Feb 10, 2021

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